Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV show has made a triumphant return to its platform, and it's accurate to state that audiences were delightfully shocked by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's adventure.
There was vault-dweller Lucy, attempting to act with integrity and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who begins to question his faction's authority and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any sense of morality out in the contaminated badlands.
Building Anticipation for Season Two
The debut season's conclusion disclosed key information about those responsible for the atomic conflict that sealed a society in subterranean shelters for hundreds of years. It also left numerous mysteries unresolved for the second season – and, this time, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the response to the show, so now people are bringing more excitement and new expectations.”
A New Vegas Vibe for Season Two
The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate Route 66 vibe of the game is so much fun to incorporate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators suggest that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its production team insisted on physical models and locations were constructed, mirroring the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The key objective of an translation, especially of a video game, is to appear as if it’s real.”
In fact, almost each creature you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, in collaboration with the original creators behind the video games. This shared passion for the lore is apparent in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the first season. This format will allow for a new weekly discussion, a dynamic the creators themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”